GCubeSDK
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AnimationMixer

Player for animations on a particular object in the scene.
This class manages animation playback for a specific object, providing methods to control animation timing, playback speed, and action management. When multiple objects are animated independently, one AnimationMixer may be used for each object.

  • Time scaling for playback speed
  • AnimationAction management
  • Memory resource management
  • Get actions for animation clips
  • Update mixer in render loop

Methods

AnimationMixer(Object3D* rootObject)

Constructor with root object

rootObject Object whose animations shall be played by this mixer

AnimationAction* clipAction(const AnimationClip& clip, Object3D* optionalRoot = nullptr)

Returns an existing or new AnimationAction for the passed clip

clip AnimationClip object
optionalRoot Optional root object different from mixer's default

AnimationAction* existingAction(const AnimationClip& clip, Object3D* optionalRoot = nullptr)

Returns an existing AnimationAction or nullptr for the passed clip

clip AnimationClip object
optionalRoot Optional root object different from mixer's default

Object3D* getRoot() const

Returns this mixer's root object

AnimationMixer& stopAllAction()

Deactivates all previously scheduled actions on this mixer

AnimationMixer& update(f32 deltaTimeInSeconds)

Advances the global mixer time and updates the animation

deltaTimeInSeconds Delta time in seconds

AnimationMixer& setTime(f32 timeInSeconds)

Sets the global mixer to a specific time and updates animation

timeInSeconds Time in seconds to set

Properties

time f32 Global mixer time in seconds
timeScale f32 Scaling factor for global mixer time