IcosahedronGeometry
IcosahedronGeometry ⟵ PolyhedronGeometry ⟵ BufferGeometry
A geometry class for an icosahedron with given radius and detail.
IcosahedronGeometry creates an icosahedron geometry that is centered on the origin. An icosahedron is a polyhedron with 20 triangular faces, 12 vertices, and 30 edges. It is one of the five Platonic solids and provides excellent base geometry for sphere approximation through subdivision.
Methods
IcosahedronGeometry(f32 radius, u32 detail, const Color& color)
Universal constructor - covers all cases with smart defaults
| radius | Radius of the icosahedron | 1.0f |
| detail | Number of subdivision levels (0 = original shape) | 0 |
| color | RGBA color for all vertices | 0xFFFFFFFF |
IcosahedronGeometry* clone(bool recursive) const
Creates a copy of this geometry
| recursive | Whether to clone descendants as well | false |
void copy(const IcosahedronGeometry& geometry)
Copies properties from another geometry
| geometry | Source geometry to copy from |
void buildIcosahedron()
Builds the icosahedron geometry with vertices, indices, and colors
static vector<f32> getIcosahedronVertices()
Returns the vertex data for an icosahedron
static vector<u32> getIcosahedronIndices()
Returns the face indices for an icosahedron
void dispose()
Frees GPU-related resources
Properties
| radius | f32 | Radius of the icosahedron |
| detail | u32 | Number of subdivision levels |
| color | Color | RGBA color for all vertices |