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AudioEmitter

AudioEmitter ⟵ AudioObject3D

Positional audio source that spatializes against the AudioListener.
This class extends Audio. Attach it to any object that inherits from Object3D so the emitter follows that object. Each frame it computes distance attenuation and stereo pan from the listener transform, then writes left / right volumes. Several emitters and Audio objects can play at the same time.

InheritanceDiagram node_Audio Audio node_AudioEmitter AudioEmitter node_Audio->node_AudioEmitter node_Object3D Object3D node_Object3D->node_Audio

Methods

AudioEmitter(AudioListener* listener)

Constructor bound to the global audio listener

listener The global audio listener

virtual AudioEmitter* clone(bool recursive) const override

Creates a copy of this emitter

recursive Whether to clone all child objects as well true

virtual void copy(const Object3D& object, bool recursive) override

Copies properties from another object

object Source object to copy from
recursive Whether to copy all child objects as well true

virtual void update() override

Updates world transform, distance attenuation, and stereo pan

AudioDistance getDistanceModel() const

Returns the current distance model

AudioEmitter* setDistanceModel(AudioDistance value)

Defines which algorithm reduces volume as the source moves away

value The distance model to set

f32 getRefDistance() const

Returns the current reference distance

AudioEmitter* setRefDistance(f32 value)

Defines the distance at which volume reduction starts taking effect

value The reference distance to set

f32 getMaxDistance() const

Returns the current max distance

AudioEmitter* setMaxDistance(f32 value)

Defines the distance after which linear rolloff no longer reduces volume

value The max distance

f32 getRolloffFactor() const

Returns the current rolloff factor

AudioEmitter* setRolloffFactor(f32 value)

Defines how quickly the volume is reduced as the source moves away

value The rolloff factor

AudioEmitter* setDirectionalCone(f32 coneInnerAngle, f32 coneOuterAngle, f32 coneOuterGain)

Sets the directional cone in which the audio can be listened

coneInnerAngle Inner cone angle in degrees (no reduction)
coneOuterAngle Outer cone angle in degrees
coneOuterGain Volume scale outside the outer cone (0 = silent)

virtual void applyVolume() override

Applies distance, cone, and stereo pan to this source

Properties

isAudioEmitter bool Read
distanceModel AudioDistance Distance attenuation algorithm
refDistance f32 Distance where rolloff begins
maxDistance f32 Linear model cutoff distance
rolloffFactor f32 How quickly volume falls with distance
coneInnerAngle f32 Inner cone angle in degrees
coneOuterAngle f32 Outer cone angle in degrees
coneOuterGain f32 Gain outside the outer cone